In this project, I worked with a team of 3 other artist to create a VR Spirited Away Experience. Some of what I did included rigging characters and props, rigging the VR hands and setting up the state machines and inputs, making VFX for NoFace, and making his awareness and interaction states work properly. Additionally, I made all of the animations for NoFace. I also edited the original model that was given to me by my 3D Artist and made it so that NoFace has a mouth and teeth that can be hidden and revealed using Blendshapes. I had a LOT of fun with this project and I just recently finished it. The biggest challenge was figuring out how to get the grip signals from the props to affect the state machine of NoFace. I set it up so that if you pick up a bath token, he opens his mouth. He won't close it until you feed him a rice ball, and then he will rain tokens on you as a sign of gratitude.
These two blueprints above show how I figured out the solution, I had to make an Array of all the bath tokens and rice balls in the scene and then use that to set the variables that trigger the animation transitions in the NoFace animation blueprints.