This is a demo of 3D animated facial expressions using Blendshapes in Autodesk Maya. The character is modeled and rigged by me as well. 

This is a walk cycle of a golem that I created while serving as the lead 3D artist and animator for the Resolve: Spirits of the Forest game jam project. 

*Explicit Content* (A bit of cursing and some violence)  This work is a 3D animation music video created using characters that I rigged and a both motion capture and keyframe animation. The violin scene was motion capture recorded by me while playing my violin. 

Here is another example of my music visualizer with classical music. It can be used with any sounds or music. 

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